Process
Ask first, then build.
The steps change from project to project. Asking first doesn’t. Here’s how it could go on a ketchup bottle everyone has thumped. Try it first.
The fries are ready. Tap the bottle to get some ketchup.
Ask
The brief says “get it out faster”. Before any pixels, I ask why it’s slow at all. Every answer changes the brief a little.
- The briefGet the ketchup out faster.
- Why? 1Why is it so slow?Ketchup is thick, and it sits at the bottom, as far from the opening as it can get.
- Why? 2What do people do?Flip it, shake it, thump the glass. Then wait.
- Why? 3When is it worst?The last third of every bottle. Plenty gets thrown away.
- Why? 4What do people already do about it?Restaurants store bottles upside down, balanced on their caps.
The real briefThe ketchup should already be at the opening.
Wireframe
I describe the options to Claude and get prototypes I can click, not boxes to imagine.
Everyone shakes the ketchup bottle. The real problem: the ketchup is never at the opening. Sketch three fixes I can click through.
Here are three quick prototypes. Each one is clickable:
- A wider neckFaster, but the ketchup still sits at the bottom.Open prototype ↗
- A squeezy bottleBetter. You still flip it and wait.Open prototype ↗
- PickedStand it on its capThe ketchup is always at the opening.Open prototype ↗
Design
The winner is a bottle that stands on its cap. Then the catch: won’t it leak?
- 1 · The ideaStand it on its capThe ketchup waits at the opening.
- 2 · The catchIt leaksUpside down, it drips onto the table.
- the valve3 · The fixAdd a slit valveShut until you squeeze. It sucks back when you let go.
Hand off
A handoff covers every moment in the bottle’s life, not just the first pour.
- The valve, and why it’s there
- How it stands, on tables and in fridges
- What happens when it’s nearly empty
- The prototype bottle